Getting Started
Old School 93/94→ Premodern

From Old School to Premodern

Premodern is what 93/94 grew into. The same strategies, the same play patterns you fell in love with - now with deeper, sharper payoffs, and without a binder full of Power Nine standing between you and a real deck.

What Changes

Same DNA, deeper pool

The strategies are identical; the payoffs are upgraded. Erhnam Djinn grows into Blastoderm, Goblin King grows into the full Goblin engine. Everything you know still works - it just hits harder.

No Power Nine, no dual-land tax

You get powerful, affordable decks instead of a barrier-to-entry built on the most expensive cards in Magic. The skill ceiling stays high; the price ceiling drops through the floor.

The classics are still legal

Stasis, Land Tax, Armageddon-style land denial, Underworld Dreams - many literal 93/94 staples carry over untouched into a richer metagame.

Tighter, tournament-grade consistency

Combos got faster and more refined (Entomb + Exhume reanimation; powered-up mana engines), and the format rewards the same tuned, deliberate building you already enjoy.

Find Your Deck

Whatever you already love to play has a home here. Each row maps a Old School (93/94) strategy to the Premodern deck that scratches the same itch.