PremodernHQ Reference Card

Necropotence + Zur's Weirding + Ivory Tower

Archetype:

premodernhq.com

U
B

Metadata

Difficultyadvanced
LegalityContains Banned
FormatStandard Premodern

The Result

"Opponent draw-locked, decks out"

Required Cards

Necropotence

Fills your hand, fueling Ivory Tower's lifegain and the life paid to Zur's Weirding

Zur's Weirding

Makes all draws public; pay 2 life to deny each card the opponent would draw

Ivory Tower

Refunds life each upkeep for the big hand Necropotence keeps, paying for Zur's Weirding

Execution Steps

1

Resolve Necropotence, Zur's Weirding, and Ivory Tower.

2

Use Necropotence to fill and hold a large hand (your normal draw step is now skipped because Necro sets aside cards instead).

3

Each upkeep, Ivory Tower gives you life for holding more than four cards.

4

Whenever the opponent would draw under Zur's Weirding, pay 2 life to deny that card.

5

Spend Ivory Tower's life surplus on Zur's Weirding to deny every draw; the opponent eventually decks out while you do not.

Important Rules Notes

Zur's Weirding affects all players, so Necropotence's no-draw effect is what keeps the symmetry in your favor (you are not drawing, so you rarely need to deny your own (already-skipped) draws, while you pay to deny the opponent's). Ivory Tower caps its gain at the cards-over-four count, so a wide Necropotence hand maximizes the life used to fuel the denial. Necropotence is banned in Premodern; Zur's Weirding and Ivory Tower are legal.

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