
Uwb Control
Esper Control
Overview
"Uwb Control pairs proactive hand disruption via Duress and Meddling Mage with reactive permission from Mana Leak and Counterspell, shaping what threats ever need answering. Shadowmage Infiltrator and Fact or Fiction sustain card advantage through the midgame while Swords to Plowshares and Vindicate handle anything that resolves, and Mother of Runes shields the creatures doing the work. Exalted Angel closes as an evasive, life-gaining finisher once the opponent's resources are exhausted."
Game Plan
UWB Control wins by collapsing the space of threats the opponent can ever present, then presenting one threat of its own that the opponent cannot match. The opening turns are dedicated to intelligence-gathering and preemptive surgery: Portent on turn one charts the library and smooths three-color mana, while Duress strips the most dangerous spell before it ever hits the stack. Meddling Mage arrives on turn two naming the card Portent or Duress revealed, and Mother of Runes follows to make the Mage (and every creature doing the deck's work) effectively untouchable by targeted removal. Mana Leak and Counterspell cover whatever the disruption suite missed, holding open mana as a standing threat that slows the opponent's development while the deck builds its board piece by piece.
Once the lock is in place, the engine shifts into accumulation. Shadowmage Infiltrator turns every unblocked swing into a free card, and Fact or Fiction at end of turn refills at a rate no fair deck can match: the pile split almost always yields two relevant cards, pulling the deck further ahead while the opponent's resources dry up. Vindicate handles anything Swords to Plowshares cannot touch: a key land, an enchantment, a problematic artifact. When the opponent's hand is empty and their threats are named or countered, Exalted Angel comes down, deployed face-down for three mana to dodge removal, then flipped on a protected swing, and the lifegain it generates on each attack turns a controlled game into a closed one, converting accumulated advantage directly into a clock the opponent has no meaningful way to race.
Key Cards
Core engine & flex
Sample Decklists
Greg Jezierski
Mainboard (60)
$1406Creature (17)
$278Instant (14)
$60.30Land (20)
$1026Sideboard (15)
$80.82Affiliate link. We may earn a commission at no extra cost to you. Details
Jacopo Izzo
Mainboard (60)
$1496Creature (13)
$306Instant (15)
$52.84Sorcery (8)
$51.41Land (24)
$1086Sideboard (15)
$81.21Affiliate link. We may earn a commission at no extra cost to you. Details
IronicGentleman
Mainboard (60)
$1447Creature (14)
$269Instant (14)
$76.51Artifact (1)
$33.29Land (21)
$1026Sideboard (15)
$86.75Affiliate link. We may earn a commission at no extra cost to you. Details





