
Moneyball
Mono-Black Aggro-Control
Overview
"Moneyball is a disruptive mono-black deck that strips the opponent's hand, then closes with efficient beaters and recurring damage. Dark Ritual powers out early Duress, Cabal Therapy, and Ravenous Rats to tear apart the opposing grip, while Smother, Diabolic Edict, and Snuff Out clear blockers. Hypnotic Specter and Nantuko Shade press the advantage, Graveborn Muse refills the hand, and Cursed Scroll, The Rack, and Funeral Charm grind out the last points against an opponent who can no longer rebuild."
Game Plan
Moneyball operates as a disruptive aggro-control deck that wins by collapsing the opponent's hand before they can interact. The opening turns are dictated by Dark Ritual: a single black mana on turn one accelerates into a turn-one Hypnotic Specter or a simultaneous Duress plus Cabal Therapy, stripping two cards from the opposing grip before the opponent has deployed a single permanent. Ravenous Rats enters as a body that doubles as a discard trigger, and once a creature is in play, Cabal Therapy's flashback strips a second card at no mana cost, often leaving the opponent with nothing by turn two. Smother, Diabolic Edict, and Snuff Out clear whatever blockers survive that opening, keeping Hypnotic Specter and Nantuko Shade attacking uncontested. Mishra's Factory provides a colorless body that dodges sorcery-speed removal and can animate to pump a second Factory into a trade, while Wasteland dismantles any greedy manabase trying to stabilize.
Once the hand is gone, the deck shifts into a lock that punishes rebuilding. Nantuko Shade converts every floating black mana into a lethal pump, threatening to end the game the moment the opponent taps low. The Rack and Cursed Scroll take over the long game: The Rack ticks for damage each upkeep the opponent cannot refill, and Cursed Scroll provides a repeatable, controlled kill that is most reliable when the Moneyball player has deliberately emptied their own hand. Graveborn Muse refuels when the board is stable, drawing extra cards against a stripped opponent, though its zombie-count life drain demands the pilot close quickly once it lands. The deck wins not by outpacing the opponent on card quality but by ensuring they never have the answers to the threats already in play.
Key Cards
Core engine & flex
Sample Decklists
Theonetreehill
Mainboard (60)
$746Creature (17)
$150Instant (8)
$36.89Sorcery (9)
$115Artifact (2)
$177Land (24)
$267Sideboard (15)
$291Affiliate link. We may earn a commission at no extra cost to you. Details
Connor Kirk
Mainboard (60)
$712Creature (16)
$92.19Instant (9)
$40.87Sorcery (8)
$114Artifact (2)
$177Enchantment (1)
$20.85Land (24)
$267Sideboard (15)
$146Affiliate link. We may earn a commission at no extra cost to you. Details
Filippo Cucchiarini
Mainboard (60)
$643Creature (17)
$130Instant (10)
$48.22Sorcery (8)
$90.08Artifact (2)
$177Enchantment (2)
$41.70Land (21)
$156Sideboard (15)
$359Affiliate link. We may earn a commission at no extra cost to you. Details
Archetype Anatomy
Mana Base
core Cards(>80%)
flex Cards(30-80%)
fringe Cards(<30%)
Sideboard Anatomy
core Sideboard Options(>80%)
flex Sideboard Options(30-80%)
fringe Sideboard Options(<30%)
Recent Events Featuring this Archetype
Matchups
Head-to-head: DuressCrew (MTGO) · field strength: our event data
Field strength: Holds even with the field
placement-derived · not head-to-head · 353 finishes · 58 wins
- Enchantress63.6%DxC · n=33
- Stiflenought62.5%DxC · n=48
- Goblins51.7%DxC · n=29
- Landstill50%DxC · n=28
- Burn Sligh31%DxC · n=29
- Elves29%DxC · n=31
DxC = DuressCrew MTGO head-to-head · win rates diverge from a 50% centre line





